Fae Race

The Fae are a mystical and mostly sedentary race, not wishing to travel far from the place they call home. This is because they are closely tied to a certain aspect of nature and usually a location as well. This affinity for location can be broad, such as a forest, lake, or mountain range. Or it can be as specific as "this boulder" or "this tree". They are also a solitary people, not usually congregating in large settlements. Instead they will either form small encampments or live on their own. The exception to this is the city of Astel, where all Fae come together in the jewel of Vespirian.

Fae do not appear to age, or if they do it's very slowly. It is said that they are children of the Archfey and born from the rocks, trees, waters, or skies. For this reason, they all worship and follow the specific Archfey to whom they claim their birth.

There are many groups of Fae that fall into one of these more specific categories:

Dryad: A Fae tied to the land (trees or earth). They usually appear to embody plants, rocks, or dirt and tend to be the most sedentary of the Fae.

Nyad: A Fae tied to water (lakes, rivers, or rain). Nyads are usually blue or green in color or have patches of scales or kelp (or other aquatic plants) on them. Nyads tied to rivers or especially rain have a tendency to travel a bit more.

Faeries/Pixies: Called by either name Faeries are tied to the sky and therefore are the exception among the other Fae races in that they are nomadic and love to travel and explore. They tend to be the most similar to other races, appearing to be mostly human, but with pointed ears, wings, and sometimes horns.


  • Magical Talent
    Cost: 5

    Description: You have a natural connection to the arcane. You gain 1 extra rune.

  • Mesmerize
    Cost: 5

    Description: You hold out your hand to a target within 20 ft and call “mesmerize”. As long as you maintain eye contact with the target, neither of you can move. This effect ends if either your or the target is attacked, if eye contact is broken, or if you willingly move. This ability can only be used once per 10 minutes.

  • Regeneration
    Cost: 5

    Description: You have strong natural regenerative abilities. When you Rest, you can choose to heal 1 limb wound instead of regaining 1 hit.

  • Natural Dexterity
    Cost: 5

    Description: You can wield a bow regardless of your class restrictions.

  • Wizened
    Cost: 5

    Description: Your age has given you wisdom. You have -1 hit, but +2 runes.

  • Frail
    Cost: 5

    Description: Either your advancing age, or all consuming focus on the arcane has left your body frail, but given you access to additional runic energy. You have -2 hits, but +4 runes.

  • Studious
    Cost: 5

    Description: You may add an extra 10 seconds to the incant time of any spell to decrease its rune cost by 1. You cannot lower a spell's cost below 1 rune with this ability. You can only use this ability once per cast of a spell.

  • Arcane Blood
    Cost: 5

    Description: When you regain a rune through resting, you regain 2 instead.