Trade Commission of Du Cragolm

A group led by the former government of Du Cragolm, a large city state that joined the Ethalian empire after securing rights to nearly all of the trade routes through the empire. Dwarves and other craftsmen are highly valued in the Commission as their main goal is financial superiority. The Commission also prefers to use their own security forces to protect their caravans and other members during travel, though they will hire guards from the Order of the Blood Lilly if occasion requires.

The Commission's goals in the Everglades are to establish a relationship with the locals, begin trade, and seek out whatever treasures lie undiscovered out in the wild.

Resource Survey

Description: At the start of each event, members of the Trade Commission get a map detailing the general location of a resource node.

Oathkeepers

Suggested for Rune Blade

Their oath is of iron, their bond is of stone. One does not become a Keeper but is said to hold the very rock of the Mother Mountain within them; so to say, they are born. Trained from the moment they could hold a shield and weapon, these stoic protectors are forged with the sole obligation of a shatterproof vow: Fortify My Summit.They are bodies, made shields that are bound to a single person in which they will die to defend. Following a ritual known as the ‘Trial of the Forge’ the Keepers trade a stone of their making, their heart, to their ‘Summit’ and bind themselves to the order to guard their patron.

Oath Circle

Description: Any player who is a member of the Oathkeepers has their rune circle setup time reduced by half.

Wardens of Solace

Suggested for Mystic / Vanguard

These are the battle medics that stare death in the face and proclaim, ‘I think not.’ They are the wall upon which the enemy crashes, and should you come into their service, you need not worry if you will live to see another day. Without a paid bestowal, they act as defenders of the fallen. Where mercenaries fight for coin, the Wardens defend and shelter for it. Often working in at least teams of two: The Ramparts stave off would-be threats while the Menders patch and heal their benefactors.

Crisis Response Team

Description: Any player who is a member of the Wardens of Solace can cast the following spell: 10 second incant, 0 runes, Touch. Stabilize target contracted character. A contracted target is a character who has paid a minimum of 5 coins and who's name the player has written down in their pocket. A player may only have one contracted target at a time.

Stonebrand

Suggested for Artisan

Tired, adventurer? One too many arrows to the knee? Do not fret, for Stonebrand has exactly what you need. Composed of the finest artisans and architects in all of the two worlds, if we can’t make it, we’ll find somebody who does. On behalf of our beloved customers, our merchants refuse to work with anything less than top shelf quality. Your coin is precious and so too is the Stonebrand Warranty. Whether it's your armor or arms, we’ll make sure you leave as the hero you were meant to be.

Supply Lines

Description: Each player who is a member of the Stonebrands gains +2 resource points

Pathfinders

Suggested for Scout / Spellweaver

Among the most clever and savvy (they’ll tell you themselves) of the Commission are the Pathfinders. These hounds of the trail are the best navigators in all the Kingdom. Often regarded as silver-tongued swindlers, their reputation of rarely failing to upkeep a given promise to lead or provide insight on travel in the Everglade makes them often begrudging ally to all travelers. Sure their price is steep, but their knowledge of the shifting lands and skill is more often than not worth the price. Whether it’s leading a journey or protecting it, you call upon a pathfinder to help you find your way.

Field Gathering

Description: Any player who is a member of the Pathfinders can gather a resource node that matches their apprenticeship profession.