The Kith are not big on symbolism, and most of their pantheon is pictograms of the various animal totems. The exception is Intyrraala, whose symbol is a mace with a star for a head.
Wolf - Teamwork, Warfare, Hierarchy
Bear - Endurance, Nurture, Obstinacy
Serpent - Guile, Speed, Trickery
Intyrraala - Competition
Each of the pantheon take an idealized form of whatever animal they represent, larger and more powerful than anything found in nature. Intyrraala does not appear in a physical form, but sometimes is heard as a disembodied voice.
The old gods of the Kith, Wolf, Bear and Serpent, teach lessons based on the idealized anthropomorphism of those animals. The Wolf teaches teamwork and the importance of working together toward a common goal. The Bear teaches toughness and guardian behavior toward hearth and home, as well as care of the young. The Serpent teaches cunning and speed, as well as the forked tongue in dealing with outsiders. Intyrraala is the odd one out, as they are the newest and youngest god, coming into existence after contact with the other races. They teach the Kith to “do good”. Doing good is not a moral question, but is understood to be, or perhaps misunderstood to be, more of a qualitative and quantitative descriptive. An orc that is the strongest is “doing good”. Goblins that outnumber their enemies are “doing good”. Any time the kith are better than someone or something else, or the best at something, they are “doing good”.
Often within and single tribe shamans of the pantheon work in tandem, competing for influence and followers. Intyrraala shamans are extremely competitive.