Wildheart Class

Proficiencies

Weapon Skills

Armor Skills

Shield Skills

Resource Skills

General Skills

Resilience
Cost: 3 SP

Description: Your natural resilience allows you to ignore minor nicks and bruises. +1 hit.

Wildheart Skills

Endurance of the Wilds
Cost: 5 SP

Description: Gives you 2 additional hits.

Strength of the Wilds
Cost: 5 SP

Description: You gain +2 stamina

Intimidate
Cost: 5 SP

Description: You can call “Intimidate” at a character within 10ft of you. They are knocked back. 5 second cooldown between uses. Costs 1 stamina.

Steady
Cost: 5 SP

Description: You can ignore a knockback effect you would take. Costs 1 stamina

Hurl
Cost: 7 SP

Description: Reach out a hand toward a creature within 5 feet of you and call “Hurl” then point in a direction. The target is knocked back in the indicated direction. Costs 2 stamina.

Relentless
Cost: 7 SP

Description: You can spend 1 stamina point to immediately end the cooldown on your “Stagger” or “Shield Bash” abilities.

Sunder
Cost: 10 SP

Description: You can call “Sunder” instead of “Cleave” when you make a cleaving strike. If you do, the strike deals 2 cleaving damage. Costs 2 stamina.

Mighty Blow
Cost: 10 SP

Description: You make an exaggerated swing with your weapon and call “Mighty Blow”. This attack deals 1 magical damage. Costs 2 stamina.

Stomp
Cost: 10 SP

Description: You make a big stomp and call “stomp”. Everyone within 5 ft if you takes a knockback. Costs 2 stamina.

Momentum
Cost: 10 SP

Description: When you break a shield, plate armor, or deal a wound regain 1 stamina.

Last Stand
Cost: 15 SP

Description: When you would go into the dying state, you instead get a burst of primal energy and can fight for 15 seconds ignoring your wounds. After that time you immediately go to bleed out with half the normal timer.

Defy Death
Cost: 15 SP

Description: Once per day, when your bleed out timer ends, instead of dying you get back up with all your wounds restored.

Feral Shout
Cost: 20 SP

Description: Call “Feral Shout” and you and all allies within 10ft of you regain 1 hit. Additionally, for the next 30 seconds you are immune to the knockback effect. Costs 2 stamina.

Battle Fury
Cost: 20 SP

Description: When you enter this state by spending 3 Stamina, you gain +1 Damage on all melee attacks (calling "2 Damage" instead of "1") and cannot be affected by any crowd-control effects (Stagger, Root, Paralyze, etc.) for the next 30 seconds. You cannot willingly retreat or move away from the nearest opponent during this time.

Wild’s Rest
Cost: 20 SP

Description: If you go for 10 consecutive minutes without using a Stamina-costing ability, the next Stamina-costing ability you use is free.