Description: This is the widest weapon classification. A one handed weapon is any weapon that is between 0 inches and 37 inches and must have a core.
Description: Any weapon that is between 37.1 inches and 45 inches and must have a core.
Description: Any weapon with a chain and ball on the end. Cannot exceed 40 inches in total length and the chain must be 8 inches or less. Flailed weapons must be approved before use.
Description: Any Weapon that is between 45.1 inches and 60 inches. You must use 2 hands on this weapon at all times.
Description: A long pole sometimes with a blade, or bludgeoning piece on the end. Must be between 60.1 inches and 77.1 inches. The only way that this weapon can cleave is if it has a halberd/axe head, a hammer head with sufficient mass, or a blade if it is more than a foot long.
Description: Some weapons are simply too big to fit in any other category. An oversized weapon is any normal weapon larger than a Two handed weapon, or a polearm larger than our listed “Polearm/Staff” skill would allow. Oversized weapons always require 2 hands at all times, and can be approved to thrust by a game master.
Description: A thrown weapon is a coreless knife, axe, hammer, or even a foam rock that is 12 inches or under.
Description: The blow dart is a foam dart that is blown out of a pipe. It does not do any damage but can deliver poison. It does no harm to armor and cannot bypass armor.
Description: A bow or crossbow must be period accurate (not compound) that has a poundage of 35 pounds or less with approved arrowheads on the arrow or bolt. The arrow heads must be at least 2.5 inches wide. Examples of the approved arrowheads are the Calimacil arrowheads/bolt heads or the Live Action Product arrowheads that are properly secured to the shaft. The shaft must be made of approved material, including aluminum, resin, and carbon fiber. Arrows deal a wound instead of damage. Must be approved by a Game Master to use archery.
Description: Missile weapons are approved slingshots and any other ranged weapon that isn’t a bow or crossbow. Throwing spears can have a single fiberglass core in them and must be approved for throwing. Can be used in one hand. Must be under 46 inches long. Must see a Game Master to approve it and to be able to use it.
Description: An ability that you perform a large swing calling out “Cleave” and when it impacts a shield then it deals one cleave point worth of damage; once the shield reaches 0 left it is broken and cannot be used until repaired. This ability can only be used with Two-Handed weapons or bastard length “Cleaving Weapons”. 5 second cooldown.
Description: Allows you after getting hit with an arrow to role play pulling the arrow out for 10 seconds which allows you to instead of taking the wound can be blocked with a hit. If you have no hits remaining then you retain the wound.
Description: Allows you to wield 2 weapons of bastard length or shorter at the same time. Spell orbs and coreless thrown weapons do not need this skill in order to be used with another weapon.
Description: Allows you to strike out with 2 weapons at once (or one two handed weapon) and it causes the target you hit to suffer a Knockback. You can use this ability once every 30 seconds.
Description: You push out with a small shield or larger using only arm force. If you make light contact with a person, shield, or weapon, then the target suffers a Knockback. You can use this ability once every 30 seconds.
Description: Allows you to take an approved foam item and tap someone in the shoulder with a dull part to render them unconscious for 5 full minutes. Any damage taken will wake them up. Must call out “Waylay” when you tap them. Must be behind the target and any item used to waylay someone must have enough mass and must be 5 inches or more. This ability must be used outside active combat.
Description: Gambeson armor is made of cloth and padding. It grants you +1 to your armor total, stacking on top of points gained from light or medium armor. If a gambeson is the only armor worn it counts as a single point of armor.
Description: Allows you to wear light armor on your head.
Description: Allows you to wear light armor on your torso.
Description: Allows you to wear light armor on your limbs.
Description: Allows you to wear medium armor on your head.
Description: Allows you to wear medium armor on your torso.
Description: Allows you to wear medium armor on your limbs.
Description: Bucklers can be no more than 14 inches in length and width. Bucklers can be used on the same arm as another weapon. They have 1 cleave point.
Description: Small shields have to be larger than 14 inches, but no more than 22 inches in length and width. They have 2 cleave points.
Description: Medium shields have to be larger than 22 inches, but can be no more than 35 inches in length and width. They have 3 cleave points.
Description: Tower shields, have to be larger than 36 inches in width and can be no more than 48 inches in width and 36 inches in length. They have 4 cleave points.
Description: Grants you 1 stamina point.
Description: Grants you 1 stamina point.
Description: Grants you 1 stamina point.
Description: Grants you 1 stamina point.
Description: Grants you 1 stamina point.
Cost: 3
Description: Allows you to fix your gambeson with 5 minutes of roleplay. Restoring the point the gambeson is worth.
Cost: 5
Description: Gives you 1 additional hit.
Cost: 5
Description: You gain +2 armor points while wearing armor or +1 cleave point for heavy.
Cost: 5
Description: Use cleave with any bastard length weapon. You can also use a cleaving weapon that is shorter than bastard length. Note you can find a list of cleaving weapons under General Terms in the rule book.
Cost: 5
Description: Allows you to wear a shield on your back and your arm at the same time. Or one on each arm.
Cost: 7
Description: When you are hit with a Thrown Weapon, Blow Dart, Missile Weapon, or the Bolt spell, you can spend 1 Stamina to block the hit. You can only use this ability while not wielding a shield. Does not block arrows.
Cost: 7
Description: You know how to use shields more effectively. Whatever shield you are currently using has 1 additional cleave point on it. Only applies to shields you are actively using.
Cost: 10
Description: Gives you another 2 extra hits
Cost: 10
Description: While you are wearing armor on all hit locations: Head, Arms, Torso, and Legs, then you gain a bonus of +3 armor points, or +1 cleave point.
Cost: 10
Description: Call “Brutal Strike” as you swing with a cored weapon. If it hits, this strike deals 2 damage instead of the normal 1. This ability costs 1 stamina. The stamina is only consumed when the strike lands. 5 second cooldown.
Cost: 10
Description: Allows you to break free of one the following effects after 10 seconds of role play. Costs 1 stamina. Root Frost Grip Bola Net
Cost: 15
Description: When you receive a wound, you can change it to a hit (as long as you have at least one left) by calling “Endure” and spending 2 Stamina.
Cost: 15
Description: This ability allows the user to ignore any incoming damage/wounds for 10 seconds. This ability costs 2 Stamina.
Cost: 20
Description: Allows you to use any wounded limb to wield a shield, weapon, etc. Additionally, a wounded torso no longer makes you move slowly. Your wounds can still cause you to enter a dying state as normal.
Cost: 20
Description: Allow you to call “Shatter” when you swing a 2 handed weapon (or larger). If it hits a weapon or shield, that item is destroyed. Costs 3 stamina that are expended when this ability takes effect.
Cost: 20
Description: Allows you to place your free hand on the inside of your shield and call “Brace” to block the next incoming cleave strike, shatter, or spell that hits it. Costs 3 stamina.