Spellweaver Class

Proficiencies

Weapon Skills

Armor Skills

Shield Skills

Resource Skills

General Skills

Arcane Bolt

Cost: 1

Description: 0 Runes, no incant. Thrown. Deals 1 damage to the target. Call “Bolt” when throwing this spell. The magic for this spell is so weak that it doesn’t benefit from the normal ability for spells to pass through shields, weapons, or armor, and doesn’t count as a spell for the purposes of any other ability. Functionally this spell works the same as a throwing knife.

Dispel Magic

Cost: 5

Description: 2 Runes, Removes any persistent magical effect on the target (Includes magic armor). Can dispel rune circles in touch range. Thrown or Touch range. 10 second incant

Silence

Cost: 5

Description: 2 Runes, Thrown or Touch range. The target cannot speak for 5 minutes. This also stops them from casting any spells outside spells that do not need to be spoken. 10 second incant

Runic Master (Spellweaver)

Cost: 5

Description: As long as you are inside a runic circle you cast, you can designate who is able to enter them.

Weapon Channeling

Cost: 3

Description: Allows the spellweaver to cast thrown spells as melee spells instead.

Choose 2 of the following rune circle options:

Spellweaver Skills

Each Spellweaver chooses a different path. You may choose up to 8 of the following elemental spells. The spells are broken down into tiers. The first row is Tier 1, Second Tier 2 and so on. You will need to have the Tier 1 spell of an element before you can get the Tier 2 spell for that element, and so on.

Silent Caster

Cost: 20

Description: This ability allows you to cast spells without doing the incantation verbally. Instead, you will do the incantation in your head for the same amount of time. This also allows you to cast spells even while under the effects of the silence spell. (you still call out the spell name when you throw)

Quick Caster

Cost: 20

Description: When you cast a spell you can add 1 to the rune cost to decrease the incant time by 5 seconds. You can stack this effect as much as you want for a spell cast. Call “Quick (spell name here)” to indicate a quick cast.

Dual Caster

Cost: 20

Description: When you charge a spell orb, you may charge a copy of that spell in your other hand. The cost for each spell remains the same, but they can share the incant time. (Ex. Charge 2 root spells for a total of 4 runes and 10 second incant) This ability cannot be used with weapon channeling.