Scout Class

Proficiencies

Weapon Skills

Armor Skills

Shield Skills

Resource Skills

General Skills

Dodge
Cost: 3 SP

Description: When not immobilized (ie tied up or rooted etc) you may call “dodge” to negate any ranged attack. This counts for any attack (ie arrows, spell orbs, throwing weapons, melee strikes etc). You can use this ability 1 time per day.

Poison Object (Scout)
Cost: 5 SP

Description: Allows you to apply any poison potion to a bladed weapon or blow dart (Green band). Call “poison weapon” when you strike with the weapon. The poison stays applied to the object until used. You can only apply 1 poison at a time to a single object.

Lockpicking
Cost: 7 SP

Description: Allows you to roleplay picking a lock to open a chest or other container and access its contents. This skill requires a lockpick prop of some kind. This skill requires 1 minute of roleplay per level of the lock you are attempting to pick. If you take damage, are knocked back or otherwise interrupted during this time, the lock picking fails and you will need to start over.

Advanced Lockpicking
Cost: 15 SP

Description: Changes the time required to pick a lock to 30 seconds per lock level. Requires the Lockpicking skill.

Scout Skills

Adrenaline
Cost: 3 SP

Description: You gain a burst of energy calling “Adrenaline” and can move through the pain. Allowing you to move with wounded limbs for 10 seconds as if they were not wounded. Then the wounds affect you again. While under the effect if you get wounded you can ignore it until after the effect then it all hits you at once and you go into bleed out if you would have normally. Costs 1 Stamina.

Roll
Cost: 3 SP

Description: When you take a knockback, you may spend one stamina to change the direction you are pushed to any direction you like with the call “Roll”.

Vital Strike
Cost: 5 SP

Description: Allows you to swing a knife in melee and call “Vital Strike” it deals 2 damage instead of the normal 1. This can be used once per 5 seconds. Once this takes effect then it goes on cooldown.

Evasion
Cost: 5 SP

Description: Allows you to use the Dodge ability 1 more time in a day. Requires Dodge.

Bola
Cost: 7 SP

Description: You gain a bola which is represented by a spell orb like ball. You can throw this ball at a target and call “Bola” Your target gets the effect of the Root spell (see Spellweaver class for details) Bola has a 5 minute reset time between uses. Must take effect before cooldown begins.

Staggering Shot
Cost: 7 SP

Description: When you fire an arrow, you can call “Stagger”. If this arrow Hits a valid target such as the person or shield that target suffers a Knockback. This ability deals no damage and has a cooldown of 30 seconds. If it doesn’t take effect it doesn’t go on cooldown.

Riposte
Cost: 10 SP

Description: When you block an attack with one of your weapons, you may spend 1 stamina and call “Riposte” to deal a knockback to the attacker.

Escape Artist
Cost: 10 SP

Description: Allows you to escape from one effect that restricts your character’s movement. This could be physical bindings or the root spell, but not the disabled effect. Costs 1 Stamina.

Poison Arrow
Cost: 10 SP

Description: Allows you to apply poison to arrows with a green ribbon or band and call out “Poison arrow” when you fire to let others know. This needs basic or mortal poison to be consumed and would affect the area it hits. (IE it does not matter which profession poison you use it makes a “Poisoned Arrow” the poisoned arrow does the effect of poisoning the area it hits. Along with this any arrow poison can be cured by any poison resistance or antidote).

Walk with Nature
Cost: 10 SP

Description: You become immune to all kinds of poison.

You may choose 2 of these following abilities.

Pierce
Cost: 20 SP

Description: Using a dagger weapon, call “Pierce” when you make a melee strike with it. The strike bypasses all magical armor, hits, and armor to deal 1 wound. You can also use this ability when shooting an arrow. 10 second cooldown.

Disarm Trap
Cost: 20 SP

Description: While picking a lock, you may spend 1 additional minute roleplaying disabling any traps. If you do, you are not affected by any traps that would have been triggered when you open the chest..

Master Evader
Cost: 20 SP

Description: Allows you to use the dodge ability up to 3 more times a day. Requires Dodge.