Scout Class

Proficiencies

Weapon Skills

Armor Skills

Shield Skills

Resource Skills

General Skills

Poison Object (Scout)

Cost: 5

Description: Allows you to apply any poison potion to a bladed weapon or blow dart (Green band). Call “poison weapon” when you strike with the weapon. The poison stays applied to the object until used. You can only apply 1 poison at a time to a single object.

Scout Skills

Adrenaline

Cost: 3

Description: You gain a burst of energy calling “Adrenalin” and can move through the pain. Allowing you to move with wounded limbs for 10 seconds as if they were not wounded. Then the wounds affect you again. While under the effect if you get wounded you can ignore it until after the effect then it all hits you at once and you go into bleed out if you would have normally. Costs 1 Stamina.

Dodge

Cost: 3

Description: When not immobilized (ie tied up or rooted etc) you may call “dodge” to negate any ranged attack. This counts for any ranged ability or attack (ie arrows, spell orbs, throwing weapons, etc). You can use this ability 1 time per day.

Vital Strike

Cost: 5

Description: Allows you to swing a knife in melee and call “Vital Strike” it deals 2 damage instead of the normal 1. This can be used once per 5 seconds. Once this takes effect then it goes on cooldown.

Evasion

Cost: 5

Description: Allows you to use the Dodge ability 1 more time in a day (both abilities 2 times a day). No cool down in between uses. You do not need the dodge ability to take this.

Bola

Cost: 7

Description: You gain a bola which is represented by a spell orb like ball. You can throw this ball at a target and call “Bola” Your target gets the effect of the Root spell (see Spellweaver class for details) Bola has a 5 minute reset time between uses. Must take effect before cooldown begins.

Staggering Shot

Cost: 7

Description: When you fire an arrow, you can call “Stagger”. If this arrow Hits a valid target such as the person or shield that target suffers a Knockback. This ability deals no damage and has a cooldown of 30 seconds. If it doesn’t take effect it doesn’t go on cooldown.

Survivalist

Cost: 10

Description: You can ignore 1 mortal wound you would take. Costs 2 Stamina.

Escape Artist

Cost: 10

Description: Allows you to escape from one of the following abilities when you get hit with it. Costs 1 Stamina Root Entangling Strike Bola

Poison Arrow

Cost: 10

Description: Allows you to apply poison to arrows with a green ribbon or band and call out “Poison arrow” when you fire to let others know. This needs basic or mortal poison to be consumed and would affect the area it hits. (IE it does not matter which profession poison you use it makes a “Poisoned Arrow” the poisoned arrow does the effect of poisoning the area it hits. Along with this any arrow poison can be cured by any poison resistance or antidote).

Walk with Nature

Cost: 10

Description: You become immune to all kinds of poison.

You may choose 2 of these following abilities.

Pierce

Cost: 20

Description: Using a dagger weapon, call “Pierce” when you make a melee strike with it. The strike bypasses all magical armor, hits, and armor to deal 1 wound. You can also use this ability when shooting an arrow. 10 second cooldown.

Cheat Death

Cost: 20

Description: You can spend a minute meditating on how you narrowly escaped your last scrape with death. Then spend 3 stamina points to regain your spent death token.

Master Evader

Cost: 20

Description: Allows you to use the dodge ability up to 3 more times a day. No cool down between uses. You do not need the dodge ability to take this.