Rune Blade Class

Proficiencies

Weapon Skills

Armor Skills

Shield Skills

Resource Skills

General Skills

Cleaving Strike

Cost: 3

Description: 1 Rune. 0 second incant. Melee Spell. When used, call out “Cleaving Strike” before a hit with a cored one handed or longer weapon. This spell deals 1 cleaving damage to the shield or armor it hits. 5 second cooldown between uses.

Arrow Ward

Cost: 5

Description: 1 Rune, 5 second incant. Tie a blue ribbon on the recipient. This blessing blocks the next arrow hit against them.

Spell Bind

Cost: 7

Description: 2 Runes, 10 second roleplay. You tie a blue ribbon to your weapon. The ribbon must have the name of a melee spell you can cast on it. When you cast the melee spell written on the ribbon, you can do so with the rune cost reduced by 1. This skill can reduce the rune cost of a spell to 0 even when combined with other abilities that won’t reduce the rune cost below 1. Spell bind can only be applied to a weapon once. This effect lasts until dispelled. Additionally you can remove this effect yourself by removing the ribbon. Only the caster of this spell can gain any benefit from it.

Choose 1 of the following rune circle options:

Rune Blade Skills

Flame Strike

Cost: 5

Description: 1 Rune. 0 second incant. Melee Spell. Deals 1 point of damage to the target location. After casting this spell, you cannot cast another melee spell until you finish a 5 second incant to recharge your weapon

Frost Strike

Cost: 5

Description: 1 Rune. 0 second incant. Melee Spell. Targeted location is disabled (can’t be used) for 30 seconds. If the torso is struck, then the target’s whole body is disabled for 30 seconds. If the target or their equipment takes a point of damage, the disabled effect ends early. After casting this spell, you cannot cast another melee spell until you finish a 5 second incant to recharge your weapon

Healing Hand

Cost: 5

Description: 2 Runes. 10 second incantation. Touch. The target recovers 2 hits.

Cleanse

Cost: 5

Description: 2 Rune. 10 second incantation. Touch. The target recovers from a poisoned location.

Arcane Armor

Cost: 5

Description: 1 Rune. 5 second incant. Touch. Tie a blue ribbon on the arm of the recipient. They gain 1 magic armor.

Cleave Adept

Cost: 5

Description: Casting cleaving strike no longer has a rune cost for you.

Sapping Strike

Cost: 10

Description: 2 Runes. 0 second incant. Melee Spell. The wielder can call “Sap” before a strike. The strike deals 1 point of damage to the target location and you can recover 1 hit. After casting this spell, you cannot cast another melee spell until you finish a 10 second incant to recharge your weapon

Entangling Strike

Cost: 10

Description: 2 Runes. 0 second incant. Melee Spell. One of the target’s legs is rooted to the ground and cannot move. Lasts 10 minutes or until dispelled. Can also be removed by a full minute of roleplay breaking out of the vines. After casting this spell, you cannot cast another melee spell until you finish a 10 second incant to recharge your weapon

Invigorate

Cost: 15

Description: 3 Runes. Special Spell. Within 10 seconds after dying, you can call “Invigorate” any pay the rune cost to heal all wounds and regain 2 hits.

Runic Aura

Cost: 15

Description: 3 Runes. 15 second incant. Special Spell. You and all allies within 10ft of you gain 1 magic armor.

Magic Resist

Cost: 20

Description: 3 Runes. Special Spell. When you are hit with a spell, you may call “Magic Resist” and pay the rune cost to ignore all effects of the spell. Additionally you gain +1 rune when you take this skill.

Runic Smite

Cost: 20

Description: 2 Runes. 0 Seconds incant. Melee Spell. Deals a wound to the target. If it hits a Cursed Creature then it deals 5 damage instead. This spell cannot be used with Spell Bind. After casting this spell, you cannot cast another melee spell until you finish a 10 second incant to recharge your weapon. Additionally gain +1 rune when you take this skill.

Runic Surge

Cost: 20

Description: Once per day you can call “Runic Surge” and you instantly regain all your runes. Additionally, you gain +1 rune when you take this skill.