Mystic Class

Proficiencies

Weapon Skills

Armor Skills

Shield Skills

Resource Skills

General Skills

Recovery
Cost: SP

Description: 1 Rune. Touch. 5 second incant. The target recovers 1 hit.

Heal Wound
Cost: SP

Description: 2 Runes, Touch. 20 seconds heals 1 wounded location.

Rebuke
Cost: SP

Description: 1 Rune. 5 second incant. Special. Point at someone within 15 ft of you. That target suffers a Knockback.

Revivify
Cost: SP

Description: 3 Runes, Touch. 2 minutes roleplay. Revives and heals all wounds from a “Dying” target, or a dead target with a death token. If used on a dead target without a death token, the cost is increased to 4 runes with a 30 minute casting time.

Runic Master
Cost: SP

Description: As long as you are inside a runic circle you cast, you can designate who is able to enter them.

Choose 2 of the following circle spells

Null Magic Zone
Cost: SP

Description: 4 Runes. 3 minute setup. 15ft size. Color: Black. Anyone inside this circle is immune to other magical effects. Additionally, no one inside the circle can cast any magical effect.

Circle of Thorns
Cost: SP

Description: 2 Runes. 2 minutes setup. 10ft size. Color: Green. Whenever anyone other than the caster enters this circle, they take a leg wound. If you also have Runic Mastery, you can choose who this circle affects.

Circle of Protection
Cost: SP

Description: 3 Runes. 2 minute setup. 10ft size. Color: White. Anyone inside the circle (including their equipment) is immune to all damage, but also cannot deal any damage. If you get hit while under the effect of the circle call “Protection”.

Rune Trap
Cost: SP

Description: 3 Runes. 3 minutes setup. 10ft size. Color: Orange. As part of the preparation of this circle you can cast a thrown or touch spell. You cannot store healing spells or self cast only spells in this circle. The rune cost for that spell is added to the cost to set up this circle. Whenever someone other than the caster enters this circle, they take the effect of that spell. If you also have Runic Mastery, you can choose who this circle affects.

Circle of Power
Cost: SP

Description: 3 Runes. 3 minute setup. 10ft size. Color: Red. While you are inside this circle, you can cast thrown or touch spells on anyone else in the circle without incant time and need only point at the person to target them. Healing spells do not benefit from this circle. Only the caster of this circle can gain its benefits.

Circle of Magic
Cost: SP

Description: 4 Runes. 3 minute setup. 10ft size. Color: Blue. Anyone inside this circle has the cost of their spells reduced to 1 rune.

Mystic Skills

Truth
Cost: SP

Description: 1 Rune. 5 second incant. This spell allows you to force someone to always tell the truth when answering a question. This spell lasts as long as you maintain contact with the target. The target does not need to answer but if they do it must be the truth.

Forget
Cost: SP

Description: 1 Rune. No incant. Allows you to snap your fingers calling “Forget” and cause a target you are in conversation with to forget the last 10 seconds or last phrase of the conversation. Once per 10 seconds.

Speak with Dead
Cost: SP

Description: 2 Runes. 10 second incant. Touch. Cast this spell on a dead target. The target has a shadow of their spirit returned to them that can answer up to 3 questions. The spirit retains all the memories of when it was alive and can respond to any question it is asked as it wishes. The Truth spell can be cast along with this spell to add both effects together.

Vision
Cost: SP

Description: Once before each event, a character with this ability can request a vision from the game masters. They will provide a description either before or after game start that describes what your character saw. These may be events that could happen during the game that day, or include clues that will help them on their tasks. Any vision you receive is likely to be shared by other characters with this skill.

Dispel Rune Circle
Cost: SP

Description: 2 Rune. 20 second incant. Touch. This spell dispels a rune circle.

Bless
Cost: SP

Description: 2 Runes. Touch. 20 second incant. The caster may end the effect of one curse on the target. Unbreakable Curses cannot be stopped with this ability.

Purify
Cost: SP

Description: 2 Runes. 10 second incant. Touch. Ends all negative magical effects on the target.

Detox
Cost: SP

Description: 2 Runes. 10 second incant. Touch. Gives you the ability to purge a poison from a creature’s system. This includes all but death poisons.

Advanced Healing
Cost: SP

Description: Casting Heal Wounds now only costs 1 rune for you.

Rapid Regeneration
Cost: SP

Description: 3 Runes. 10 second incant. Touch. The target heals one wounded location and regains 1 hit.

Greater Restoration
Cost: SP

Description: Once per day, you can cause a creature (including yourself) to heal all wounds, end all negative effects (magical or not) and restore all hits. This is done by a 10 second incantation in touch range. 0 Runes. This does not work if a target is already dead but does if they are “dying”.

Expedient Recovery Runic Circle
Cost: SP

Description: 2 Runes. 1 minute set up time. Silver. A runic circle with a max diameter of 15 feet. This circle is dispelled as soon as the caster leaves it. Everyone in the circle gains the benefits of a rest every 5 minutes instead of every 10 minutes like normal.